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Betrayal at krondor cheat chest
Betrayal at krondor cheat chest








betrayal at krondor cheat chest

Lockpicking took a fixed amount of time, and you had to time it around the guard's patrol route (and position yourself) so that you could complete the lockpicking before he/she/it saw you.

betrayal at krondor cheat chest

Something Ive been meaning to post in the previous thread but didnt, since it would have spoiled the ending sequence for Chapter 1 somewhat, is an interview with Neal Hallford about Betrayal at Krondor and a bit about both Dynamix and Sierra-On-Line. If you are having trouble finding it, refer to the color. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia.

betrayal at krondor cheat chest

The strategic and political importance of this trip South will become clear soon enough as you adventure. That was the one for when you tried to pick a lock, and there was a guard/monster nearby. radintorov posted: Its nice to see that the LP was not abandoned, although I only found the new thread today. Betrayal at Krondor HINTS - Chapter 1 Locklear and Owyn escort a Moredhel prisoner named Gorath, to Krondor. It would have been better still in an exploration-rpg - making the finding of good cards a challenge (I'm thinking along the lines of the devilishly difficult vampirism-cure quest in Morrowind - where half the fun was wondering whether one existed, then finding the (less rare) book that says the location of the cure is in the other volume - which is REALLY FUCKING RARE, then stealthing through the game's numerous libraries trying to find it - that kind of thing).īut the best minigame was in Deus Ex and, if my memory serves me correctly, System Shock 2. MOST IMPORTANTLY it never forcibly pulled you out of the action - and definitely didn't do that every time I wanted to just open a fucking door (FO3 I'm looking at YOU!). It made sense in the lore, and never felt out of place. You were adequately rewarded for playing it, but you could skip it entirely without the game acting like it resents you for it. It did everything a minigame should do correctly. I actually liked the Pazaak minigame - by minigame standards - more than I liked Kotor I by RPG standards. I value that way more than things like "ah, we need a card game! Let's just put in poker." C'mon, little effort on the minigames, people, 'kay? It's a simple card game, but it's unique. And if the main character loses a game, I challenge you to find an expression that looks more like "dear me, I've just been buggered up the bum" than hers.Īlso, if you challenge me at Puzzle Fighter, I will destroy you with my gem rapings. Thus be it known that the Puyo Puyo mascot is named Rapeichu, and he is "rapethirsty" (a term coined by me). Once someone pointed out that noise sounds like "rape!" THAT IS ALL YOU WILL EVER HEAR IT SAY, EVER. It wasn't long at all before losing meant you were "being raped." In fact, if you play Puyo Puyo 2, every time you make a combo, the terrifying rabbitlike mascot (which will occasionally do horrible things with its tongue as you're playing) it will chirp a little noise at you. We used to have Game Nights at Obsidian where extensive use was made of a modded Xbox to play MAME games, including puzzle games. What, using rape in a comedic context? Oh, darling, that's old hat for me.










Betrayal at krondor cheat chest